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I rebuild popular apps to get good at Godot. This game Hocus poses a challenge in terms of path finding. I have a solution, but as the illusions scale, it becomes ridiculously time-consuming to set up. I set destination, to which the cube can go, but then you have to set up possible connections for every destination, because there're supposed to be constraints. This can lead to something like 100 variations to be set up for one level, which is of course ridiculous if you want to do 100 levels like the creators. Any idea?

asked Mar 12, 2018 in Engine by Footurist (813 points)

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