I'm wanting to build to Mac, iPads and iPhones.
Mac builds are really only testing builds, for fast iterative development, on the computer I'm working on. The real targets are iPads and iPhones.
How do I setup a project that runs physics consistently on all the variations of these devices and their differing aspect ratios and resolutions?
I'm willing to fit the game in a 16:9 aspect ratio all the time, and put some some spacers on the top and bottom of iPads/Mac and other devices that aren't this exact aspect ratio so as to ensure physics and the experience is consistent across devices.
But other than that... not sure what/how to make this work best and setup for these intended targets.