Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Orest-2 |
Hello, I’ve been trying to manually compile the master branch for the Godot engine to directly generate an executable, but I’m having trouble when trying to generate an executable supporting the mono environment.
I have tried following the guide in the docs, but I can’t get pass the Generate the Glue part. Whenever I run the command:
scons p=android target=release_debug tools=yes module_mono_enabled=yes mono_glue=no
I get the following output:
scons: Reading SConscript files ...
Building for Android (armv7) (with NEON)
Using NDK unified headers
"pkg-config" Ґ пў«пҐвбп ўгв॥© Ё«Ё ўҐиҐ©
Є®¬ ¤®©, ЁбЇ®«пҐ¬®© Їа®Ја ¬¬®© Ё«Ё Ї ЄҐвл¬ д ©«®¬.
OSError: 'pkg-config monosgen-2 --cflags --libs' exited 1:
File "D:\GoDotProject\godot\SConstruct", line 402:
config.configure(env)
File "./modules/mono\config.py", line 160:
env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
File "C:\Program Files (x86)\Python36-32\Lib\site-packages\scons-3.0.0\SCons\Environment.py", line 1557:
return function(self, self.backtick(command))
File "C:\Program Files (x86)\Python36-32\Lib\site-packages\scons-3.0.0\SCons\Environment.py", line 594:
raise OSError("'%s' exited %d" % (command, status))