+1 vote

We have a blender scene which uses the Mesh Cache modifier to load the animation of a character into its mesh via a PC2 external file.

Is there a way to import this Mesh Cache into Godot, maybe loading the PC2 file, or exporting through Alembic (.abc), Collada (.dae) or FBX file formats

Any help will be appreciated

Mesh Cache Modifier applied to character loading a PC2 file inside Blender

in Engine by (13 points)

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