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Asked By | nightrobin |
Godot Engine Requires to Keystores, 1 for Debug and 1 for Release.
How can I continue to debug my apps when Google Play Games Services is used in my game, if the keystore I used in my uploaded app on Google Play is the release keystore?
The app is not working if I use a different keystore than what I used in the app uploaded on Google Play.
Should I use the same keystore both for Release version and for Debug version?