Google Play Games Services - Keystore Problem

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By nightrobin

Godot Engine Requires to Keystores, 1 for Debug and 1 for Release.

How can I continue to debug my apps when Google Play Games Services is used in my game, if the keystore I used in my uploaded app on Google Play is the release keystore?

The app is not working if I use a different keystore than what I used in the app uploaded on Google Play.

Should I use the same keystore both for Release version and for Debug version?