0 votes

Godot Engine Requires to Keystores, 1 for Debug and 1 for Release.

How can I continue to debug my apps when Google Play Games Services is used in my game, if the keystore I used in my uploaded app on Google Play is the release keystore?

The app is not working if I use a different keystore than what I used in the app uploaded on Google Play.

Should I use the same keystore both for Release version and for Debug version?

in Engine by (38 points)

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