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By low end, I mean mobile devices and slow computers. By high end, I mean photoreal games that can only be played on modern devices.

in Engine by (12 points)

1 Answer

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The OpenGL ES 3.0-based renderer in Godot 3.0 targets modern hardware and older high-end desktops. It can achieve very good visuals on fast enough hardware.

Godot 3.1 will re-add support for OpenGL ES 2.0 with a lower-end renderer, which will be more suited to mobile devices and laptops with integrated graphics.

A Vulkan renderer will be implemented in a future release, which will eventually supersede the current OpenGL ES 3.0 renderer.

by (12,835 points)
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