+1 vote

I'm trying to create an FPS game on Godot 3.0, and I'm having problems with certain models not appearing, mainly the weapons themselves.

In editor
In game

It's not the camera culling nor the material. I've played about with both and nothing is changing.

I haven't done much with the game yet, so it's relatively empty, so I'm going to share it here: http://www.mediafire.com/file/tsr9cr02355gfh5/project.7z

What went wrong and how can i avoid it in the future?

in Engine by (171 points)

I'm guessing it's not backface culling either?

1 Answer

0 votes
Best answer

It turns out that this is a bug that has been reported on the GitHub: https://github.com/godotengine/godot/issues/16115

It has been fixed and hopefully will be applied in the next 3.x release of Godot: https://github.com/godotengine/godot/pull/17248

by (171 points)
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