Certain models not showing up on Godot 3.0

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Cobra!

I’m trying to create an FPS game on Godot 3.0, and I’m having problems with certain models not appearing, mainly the weapons themselves.


It’s not the camera culling nor the material. I’ve played about with both and nothing is changing.

I haven’t done much with the game yet, so it’s relatively empty, so I’m going to share it here: http://www.mediafire.com/file/tsr9cr02355gfh5/project.7z

What went wrong and how can i avoid it in the future?

I’m guessing it’s not backface culling either?

Sojan | 2018-03-06 16:52

:bust_in_silhouette: Reply From: Cobra!

It turns out that this is a bug that has been reported on the GitHub: Extra Culling Margin Option has No Effect · Issue #16115 · godotengine/godot · GitHub

It has been fixed and hopefully will be applied in the next 3.x release of Godot: Apply culling margin (fixes issue #16115) by Cygon · Pull Request #17248 · godotengine/godot · GitHub