Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | spicy | |
Old Version | Published before Godot 3 was released. |
I’m having a little problem with my collisions and I have no idea why.
Basically, even if I remove my collision for my block tilemap. My character still collides with it, and I don’t know why. I checked the tilemap but there is no collisions turned on in there.
I made a video so you can see for yourselves. First, I moved the collision upwards, you can see that when this happens the player can jump pasts the red blocks… okay, that’s fine. But when I delete the collision for that part, the player collides with the red blocks now.
Any ideas as to what is happening? Apologies in advance for the bad quality, the website I used must have used some weird compression, it didn’t look that bad when I recorded it.
Here is the video: Video Link Here
enable “Visible Collision Shapes” so you can see what’s there at runtime
batmanasb | 2016-04-01 19:30
Unfortunately, that didn’t show much.
Link here
spicy | 2016-04-01 22:41
Weird… did you try changing the layer/mask or deleting the collision, then save and restarting the editor? Maybe it’s a bug…
batmanasb | 2016-04-01 23:15
I have, I’m not really sure what is going on. Oh well, I can work around it luckily.
spicy | 2016-04-02 15:28