Weird Collision Issue

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By spicy
:warning: Old Version Published before Godot 3 was released.

I’m having a little problem with my collisions and I have no idea why.

Basically, even if I remove my collision for my block tilemap. My character still collides with it, and I don’t know why. I checked the tilemap but there is no collisions turned on in there.

I made a video so you can see for yourselves. First, I moved the collision upwards, you can see that when this happens the player can jump pasts the red blocks… okay, that’s fine. But when I delete the collision for that part, the player collides with the red blocks now.

Any ideas as to what is happening? Apologies in advance for the bad quality, the website I used must have used some weird compression, it didn’t look that bad when I recorded it.

Here is the video: Video Link Here

enable “Visible Collision Shapes” so you can see what’s there at runtime

batmanasb | 2016-04-01 19:30

Unfortunately, that didn’t show much.
Link here

spicy | 2016-04-01 22:41

Weird… did you try changing the layer/mask or deleting the collision, then save and restarting the editor? Maybe it’s a bug…

batmanasb | 2016-04-01 23:15

I have, I’m not really sure what is going on. Oh well, I can work around it luckily.

spicy | 2016-04-02 15:28