+1 vote

Hi,

I am beginning work in a project that will use the network features. I am looking through the 'pong multiplayer' template and notice that it uses the type: COMPRESSRANGECODER. Can you please tell me the considerations/nuances of using each of the compression mode types in the NetworkedMultiplayerENet class?

These types are:
COMPRESSNONE = 0
COMPRESS
RANGECODER = 1
COMPRESS
FASTLZ = 2
COMPRESSZLIB = 3
COMPRESS
ZSTD = 4

Thanks!

in Engine by (389 points)

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