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Asked By | chanon |
Hello,
I asked this once for Godot 2.1
https://forum.godotengine.org/11867/achieve-multiply-blending-with-alpha-channel-transparency?show=11867
Now in Godot 3.0 there is no more blend mode option under CanvasItem.
How can I achieve a multiply blending mode with alpha channel in Godot 3.0?
edit: I tried adding a material with a shader using just this as the shader source:
shader_type canvas_item;
render_mode blend_mul;
It seems to work … is this the correct way to do it?