+4 votes

Making soft body simulation with method described here http://2sa-studio.blogspot.com/2014/05/soft-bodies-with-cocos2d-v3.html seems to not be a problem using godot 2d physics but how to achieve deformation of sprites like in this tutorial?

How to split circle in to triangles and move them verticles?


in Engine by (16 points)

How did you manage to make the soft body like in the link? I try'd but not going so well. The center moves and i have elastic but the outer rim doesn't move with the center ball.

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