0 votes

So, In my game I have 2 full scenes active at a time, which are loaded with background loading. The problem: This seems to slow down performance extremely. The performance hit holds on even after the background loading is done.If I have only one scene active, everything runs fine. It can't be too much, since it's a simple 2D game and the device has:

CPU: Helio P25
GPU: ARM Mali-T880 MP2

Any idea?

in Engine by (840 points)

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