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I have a scene manager, that takes two scenes and transitions them. In Godot simulator everything works fine. On android, the position is off by 2x when the new scene is instanced, but weirdly the tween also moves it by the doubled value so that the end result is right. Any ideas?

in Engine by (842 points)

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I now know it's because of incorrect screen orientation report.

by (842 points)
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