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Asked By | GunPoint |
So, after i made a simple system of pathfinding and navigation2d with a navpolyinstance which detects other collision polygons, when moving around i get this in the output console
“convex partition failed”
and it messes up the navigation system so the player goes through obstacles.
I also get these errors in the console
convex partition failed!
ERROR: SelfList::List::~List: Condition ’ _first != 0 ’ is true.
At: c:\projects\godot-builds\godot\core\self_list.h:100
ERROR: SelfList::List::~List: Condition ’ _first != 0 ’ is true.
At: c:\projects\godot-builds\godot\core\self_list.h:100
WARNING: ObjectDB::cleanup: ObjectDB Instances still exist!
At: core\object.cpp:1989
What does that mean?
If you need more information about how to recreate this or the script, etc, comment here please
Help me… Thanks
EDIT: The collision polygons are ok, vertices are placed where they need to be (they’re forming a square)