The property path for scale is "scale" not "transform/scale". You can also do "scale:x". Also, you can just use $Node/Node/Node... for accessing hirarchy below your node.
Thanks Mate it worked, so “transform/scale” is the old way or what ? Because I’ve seen two tutorials on youtube with the same way of using properties “transform/…”
Pastuh | 2018-02-27 19:59
I began with Godot 3, but it’s probably from Godot 2, yes.