Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Newby |
i have been asking many questions about this but i cant find any straight answers
i currently have a script for my battle scene in it i put 4 buttons to put answer on for my questions.
since putting all those questions and answers in one script would be to long i decided to put them all in another script.
i have 2 variable in it qtext and atext, i want to call these variables to my battle scene but i am having problems.
here is the script for the questions and answers
var qtext
var atext
func questions():
#Questions
if randi()%10==0:
qtext="Q1"
if randi()%10==1:
qtext="Q2"
if randi()%10==2:
qtext="Q3"
if randi()%10==3:
qtext="Q4"
if randi()%10==4:
qtext="Q5"
if randi()%20==5:
qtext="Q6"
if randi()%10==6:
qtext="Q7"
if randi()%10==7:
qtext="Q8"
if randi()%10==8:
qtext="Q9"
if randi()%10==9:
qtext="Q10"
func answers():
#Answers
if randi()%10==0:
atext="A1"
if randi()%10==1:
atext="A2"
if randi()%10==2:
atext="A3"
if randi()%10==3:
atext="A4"
if randi()%10==4:
atext="A5"
if randi()%20==5:
atext="A6"
if randi()%10==6:
atext="A7"
if randi()%10==7:
atext="A8"
if randi()%10==8:
atext="A9"
if randi()%10==9:
atext="A10"
func _ready():
for x in range(1):
randi()%10
return randi()%10
return qtext
return atext
here is part of the battle script
extends Control
func answerlocation():
var num=randi()%4
for x in range(1):
num
if num==0:
get_node("Choice1").set_text("answer")
get_node("Choice2").set_text("wrong")
get_node("Choice3").set_text("wrong")
get_node("Choice4").set_text("wrong")
func _ready():
answerlocation()
get_node("Question").set_text("This is a question")
please explain how i can call atext and qtext
Ok, first of all, make use of loops and functions:
func _generate_question():
var question
var rand = randi() % 10
for i in range(10):
if rand == i:
question = "Q" + str(i)
return question
Then, in your battle_script:
var qa = get_node("QA"):
$Question.set_text(qa._generate_question()) # dollar sign can replace get_node() for
accessing hirarchy below a node only
Footurist | 2018-02-27 09:57