+1 vote

Is something like this possible?

extends Node2D

onready var count = 0

func _process(delta):
    count += 1
    if count == 120:
        export (float) test_var = 0
in Engine by (840 points)

But if you export a variable while the games is running, you won't be able to edit it. What would you benefit from doing this?

Yeah, the ridiculous thought was very quickly abandoned, lol. Thanks anyways.

But we can use tool keyword.

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