What is the max number of joints that can influence each skin point of an object within Godot?

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:bust_in_silhouette: Asked By Millidoomed
:warning: Old Version Published before Godot 3 was released.

I’m skinning my characters in Maya and trying to figure out what to set the max influence setting, but I can’t seem to find any mention in the documentation on the max number of joints that can influence each skin point of an object in the Godot Engine. Can someone please help me out here.

:bust_in_silhouette: Reply From: Millidoomed

Found the answer to this one in the docs.

Only up to 4 weights are imported per vertex

http://docs.godotengine.org/en/latest/tutorials/3d/importing_3d_scenes.html