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Asked By | detted |
Hey guys!
I’ve been reading a lot about how to export to iOS. First off, the documentation seems to be wrong. From my understanding you can now export the game inside the editor? But, when it’s exported (using the official templates, no issues, icon is there, name and ID also) I get the “project cannot be parsed.” message when I try to open the project in Xcode. This is really frustrating as I have no single clue as what to do about it and how to solve it. I’ve read about someone having similar issues on GitHub with the exporter for Godot 3. But I never figured out how they solved it.
Since this is my first question here I just want to say that I love the Godot engine!
Edit: So, looking at the output in my terminal (instead of the one in Godot) I get this:
exporting res://default_bus_layout.tres
exporting res://default_env.tres
exporting res://scenes/2Player.tscn
exporting res://scenes/DeathBakground.tscn
exporting res://scenes/Info screen.tscn
exporting res://scenes/PauseScreen.tscn
exporting res://scenes/Player 2.tscn
exporting res://scenes/Settings screen.tscn
exporting res://scenes/StartScreen.tscn
exporting res://scenes/UltimateBomb.tscn
exporting res://scenes/UltimateBombBox.tscn
exporting res://scenes/arcadeGame.tscn
exporting res://scenes/enemy.tscn
exporting res://scenes/invincibleBox.tscn
exporting res://scenes/player.tscn
exporting res://scenes/player1dies.tscn
exporting res://scenes/player2dies.tscn
exporting res://scenes/playerShootExplosion.tscn
exporting res://scenes/player_1_bullet.tscn
exporting res://scenes/player_2_bullet.tscn
exporting res://scenes/refillAmmo.tscn
exporting res://scenes/spawner_enemy.tscn
exporting res://scenes/speedUp.tscn
exporting res://scenes/targetBox.tscn
exporting res://scenes/uppgradeAmmo.tscn
static library: libgodot.iphone.debug.fat.a
Unzipping...
READ: data.pck
READ: godot_ios/
READ: godot_ios/Default-Portrait@2x.png
ADDING: Circlr/Default-Portrait@2x.png size: 33309
READ: godot_ios/Default-Landscape-1366h@2x.png
ADDING: Circlr/Default-Landscape-1366h@2x.png size: 32836
READ: godot_ios/dylibs/
READ: godot_ios/dylibs/empty
ADDING: Circlr/dylibs/empty size: 41
Creating /Users/Me/Desktop/Circlr1/Circlr/dylibs
READ: godot_ios/dummy.cpp
parse godot_ios/dummy.cpp
ADDING: Circlr/dummy.cpp size: 2
READ: godot_ios/Default-Portrait-1366h@2x.png
ADDING: Circlr/Default-Portrait-1366h@2x.png size: 33309
READ: godot_ios/export_options.plist
parse godot_ios/export_options.plist
ADDING: Circlr/export_options.plist size: 476
READ: godot_ios/Default-Landscape@2x.png
ADDING: Circlr/Default-Landscape@2x.png size: 3131
READ: godot_ios/godot_ios.entitlements
ADDING: Circlr/Circlr.entitlements size: 246
READ: godot_ios/Default-568h@2x.png
ADDING: Circlr/Default-568h@2x.png size: 564
READ: godot_ios/en.lproj/
READ: godot_ios/en.lproj/InfoPlist.strings
ADDING: Circlr/en.lproj/InfoPlist.strings size: 45
Creating /Users/tedwennerstrom/Desktop/Circlr1/Circlr/en.lproj
READ: godot_ios/Default-667h@2x.png
ADDING: Circlr/Default-667h@2x.png size: 817
READ: godot_ios/godot_ios-Info.plist
parse godot_ios/godot_ios-Info.plist
ADDING: Circlr/Circlr-Info.plist size: 1435
READ: godot_ios/Default-Portrait-736h@3x.png
ADDING: Circlr/Default-Portrait-736h@3x.png size: 1676
READ: godot_ios/Default-Landscape-736h@3x.png
ADDING: Circlr/Default-Landscape-736h@3x.png size: 2582
READ: godot_ios.xcodeproj/
READ: godot_ios.xcodeproj/xcshareddata/
READ: godot_ios.xcodeproj/xcshareddata/xcschemes/
READ: godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme
parse godot_ios.xcodeproj/xcshareddata/xcschemes/godot_ios.xcscheme
ADDING: Circlr.xcodeproj/xcshareddata/xcschemes/Circlr.xcscheme size: 3410
Creating /Users/Me/Desktop/Circlr1/Circlr.xcodeproj/xcshareddata/xcschemes
READ: godot_ios.xcodeproj/project.pbxproj
parse godot_ios.xcodeproj/project.pbxproj
ADDING: Circlr.xcodeproj/project.pbxproj size: 25138
READ: godot_ios.xcodeproj/project.xcworkspace/
READ: godot_ios.xcodeproj/project.xcworkspace/contents.xcworkspacedata
parse godot_ios.xcodeproj/project.xcworkspace/contents.xcworkspacedata
ADDING: Circlr.xcodeproj/project.xcworkspace/contents.xcworkspacedata size: 152
Creating /Users/Me/Desktop/Circlr1/Circlr.xcodeproj/project.xcworkspace
READ: libgodot.iphone.debug.fat.a
ADDING: Circlr.a size: 100994248
READ: libgodot.iphone.release.fat.a
Exporting additional assets
User defaults from command line:
IDEArchivePathOverride = /Users/Me/Desktop/Circlr1/Circlr.xcarchive
Build settings from command line:
SDKROOT = iphoneos11.2
2018-02-27 12:35:07.055 xcodebuild[97538:33658640] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 216. Parsing will be abandoned. Break on _CFPropertyListMissingSemicolon to debug.
2018-02-27 12:35:07.056 xcodebuild[97538:33658640] CFPropertyListCreateFromXMLData(): Old-style plist parser: missing semicolon in dictionary on line 216. Parsing will be abandoned. Break on _CFPropertyListMissingSemicolon to debug.
2018-02-27 12:35:07.056 xcodebuild[97538:33658640] Error Domain=NSCocoaErrorDomain Code=3840 "Unexpected character / at line 1" UserInfo={NSDebugDescription=Unexpected character / at line 1, kCFPropertyListOldStyleParsingError=Error Domain=NSCocoaErrorDomain Code=3840 "Missing ';' on line 216" UserInfo={NSDebugDescription=Missing ';' on line 216}}
xcodebuild: error: Unable to read project 'Circlr.xcodeproj' from folder '/Users/tedwennerstrom/Desktop/Circlr1'.
Reason: Project /Users/Me/Desktop/Circlr1/Circlr.xcodeproj cannot be opened because the project file cannot be parsed.
error: archive not found at path '/Users/Me/Dropbox/Circlr1/Circlr.xcarchive'
** EXPORT FAILED **
The last lines indicates that is might be something wrong with the export template? Or something in my game… I am honestly clueless as to what to do, so if anyone knows anything, let me know!