Topic was automatically imported from the old Question2Answer platform.
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i made a script for my questions and answers to be stored in so i can preload it in the battle scene but when i test it godot says that it need to instance it first.
i dont understand instancing that much, the only thing i know is that you use it for scene loading but i am not loading any scenes.
extends Node2D
var Scene = preload(scene_path)
func _ready():
Scene.message = "Some message." # accessing a member of the scene
print(Scene.message)
The reason this won’t work is, that you just used a PackedScene format. To be able to access its contents you need to “unpack” it by instancing it:
func _ready():
var scene = Scene.instance()
add_child(scene)
scene.message = "Some message." # accessing a member of the scene
print(scene.message)
Hope this helps.
can you elaborate further i dont really get it
here is a sample of the code i want to instance
var qtext
var atext
func qna():
for x in range(1):
randi()%10
if randi()%10==0:
qtext="Q1"
if randi()%10==1:
qtext="Q2"
if randi()%10==2:
qtext="Q3"
func _ready():
qna()
return qtext
return atext
i want to get the text that is chosen by the rng and put it in the other script