Hello everyone. I came across a Blender tutorial that showed me how to model, rig and animate tread tracks. You basically create a Bezier Circle that you will use to model the track and animate with. You use a control mesh with a curve modifier to achieve this.
The results come out quite good in Blender, but once I import it into Godot the animation follows the path of the control mesh and not the circle. I've been trying all sorts of hacks for hours now. Please help.