0 votes

Hello everyone. I came across a Blender tutorial that showed me how to model, rig and animate tread tracks. You basically create a Bezier Circle that you will use to model the track and animate with. You use a control mesh with a curve modifier to achieve this.
The results come out quite good in Blender, but once I import it into Godot the animation follows the path of the control mesh and not the circle. I've been trying all sorts of hacks for hours now. Please help.

in Engine by (12 points)

1 Answer

0 votes

maybe you should post the godot project and the blender tutorial to be helped.

by (28 points)
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