+1 vote

Code completion seems not to work for references. Any idea why?

Example:

extends Node2D

func _ready():
    var anim = Animation.new()
    anim.(shows no completion!)

Thanks for all your answers!

in Engine by (840 points)

1 Answer

0 votes
Best answer

I think this is just a limitation of dynamically typed languages. It is something like, it's unknown what an anim is because it can be reassigned to be a completely different type of object at any time, so the program will only know what it is at runtime. Hope that helps :(

by (555 points)
selected by

That makes sense. Btw: Do you a convenient way of converting a scene to a plugin/custom node?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.

Categories