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Asked By
Footurist
Is anybody aware of a convenient way to convert a scene to an EditorPlugin/custom node? Right now I’m just adding the code, that’s needed to instance all the nodes in the scene, but I wondered if there is something more convenient?
I used a scene in my editor plugin. The only issue I had, was accessing certain Editor Only settings, but I passed values to the scene from editorplugin script. (see Below) You can ref variables in other scenes.
func _enter_tree():
# First load the dock scene and instance it:
dock = preload("res://addons/snippets_plugin/snippets_dock.tscn").instance()
# Add the loaded scene to the docks:
add_control_to_dock( EditorPlugin.DOCK_SLOT_LEFT_BR, dock)
func get_ext_editor():
# Check for external editor in Editor Settings
var ext_editor = ed.get_setting("text_editor/external/exec_path")
if not ext_editor == "":
dock.ext_editor_path = ext_editor
else:
dock.ext_editor_path = ""