0 votes

So i wish to implement the gamejolt API into my game so i can keep track of how long user's have played and Highscores and all that

Seeing as they have an API written entirely for C++ is it possible that i can just put it in my game's project folder and access and link it from there, or is godot still iffy on the whole coding in C++ thing?

Any help is appreciated and thanks in advance ^^

Edit: Okay, let me rephrase my Question, Can i take this library Here Gamejolt C++ Api
And Just put it in my Game's Project folder and Access the API library from a basic GD Script?

in Engine by (484 points)
edited by

This is not yet, but we hope that in a later version it would be possible. Currently you can recompile the engine with the library + some bindings for it in the modules/ folder.

There's the HTTPClient in Godot, and the gamejolt api can receive calls over the HTTP protocol, so maybe it is possible to write a script with calls to the API inside. I tried to accomplish that and, in fact, I did, but the script was super-buggy, although it worked.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.