The bullet works, but only in one direction! Here is my code:
extends Area2D
const RAPIDPACE = 300
func _ready():
set_process(true)
func _process(delta):
var speed_x = 8
var speed_y = 0
var movement = Vector2(speed_x, speed_y) * RAPIDPACE
set_position(get_position() + movement * delta)
How can I fix the code to make the bullet shoot both ways?