How to sign exported Android binary

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:bust_in_silhouette: Asked By merlin_ua

I’m using Godot 3.0 I’m trying to export my project to Android platform. I already have an upload key that I’ve used for one of my previous projects. There is one thing unclear to me: in Export/Keystore settings there are just 3 settings (keystore file, release user, release password).

Previously when I signed with Unity or Android Studio it always asked for 2 passwords: keystore password, key alias and key password. I assume “release user” is key alias. However, which password is “release password” and where do I enter the other password?

Thanks in advance for any help!