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Recently I've been getting an error near the start of my game, it seems like when very specific things happen at a percent time.

Godot stops working with nothing erroring in the console.

When I follow through the debug to Visual Studio it says the following:

Unhandled exception at 0x0... Access violation reading location...0x0...

How would I go about debugging this, what typically might be the culprit?

in Engine by (5,232 points)

1 Answer

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Best answer

After some hours of print lining, it seems it was a problem with a weakref(). Was halting without any error in the console.

by (5,232 points)
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