Get the source of a signal

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:bust_in_silhouette: Asked By mateusak

I saw you can do that using get_incoming_connections, but can you do that for a single signal? E.g get_connection_source(signal_name)

I’m not sure what you are asking… what’s your use case?

Zylann | 2018-02-22 01:31

GDScript — Godot Engine (3.0) documentation in English
I think I saw something similar here, under signals

originaltenka | 2018-02-22 03:07

Setting a creature health, need to know who did damage to it.

mateusak | 2018-02-25 13:42

Why not just pass it in the signal arguments?

Zylann | 2018-02-25 16:33