Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | mateusak |
I saw you can do that using get_incoming_connections
, but can you do that for a single signal? E.g get_connection_source(signal_name)
I’m not sure what you are asking… what’s your use case?
Zylann | 2018-02-22 01:31
GDScript — Godot Engine (3.0) documentation in English
I think I saw something similar here, under signals
originaltenka | 2018-02-22 03:07
Setting a creature health, need to know who did damage to it.
mateusak | 2018-02-25 13:42
Why not just pass it in the signal arguments?
Zylann | 2018-02-25 16:33