0 votes

Hey there,
I have a coordinate where I want to place my Sprite from code. I want it to be centered on the x axis, but not on the y axis.

enter image description here
The rectangle is my sprite, the red cross the coordinate I have.

When using 2D this is easy, I could just get the width of my sprite with


and then add it to the x positition devided by 2.

How can I achieve the same thing with a Sprite3D? Using the texture width doesn't work, because the coordinate system isn't in pixels anymore.

So basically for my approach I would need to know how to get the width of my sprite in the metric coordinates.
But I'm grateful for every approach there is.

Thanks in advance!

in Engine by (205 points)

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