I have a coordinate where I want to place my Sprite from code. I want it to be centered on the x axis, but not on the y axis.
The rectangle is my sprite, the red cross the coordinate I have.
When using 2D this is easy, I could just get the width of my sprite with
and then add it to the x positition devided by 2.
How can I achieve the same thing with a Sprite3D? Using the texture width doesn't work, because the coordinate system isn't in pixels anymore.
So basically for my approach I would need to know how to get the width of my sprite in the metric coordinates.
But I'm grateful for every approach there is.
Thanks in advance!