I'm most likely going to use Godot's built-in containers but how could I approach making (in gdscript) my own/custom ones? Where to start? Is it possible not using container related nodes?
From what I understand, container is an area that shows only part of a different object which contains more stuff. Then you can scroll it, resize it and so on...
My current idea of how I see it, is to check if object is visible inside the container area but right from the start I see problems that could occur from containing bigger objects. I tried to do some research but I'm not even sure what to look for.
Thank you for any hints, resources and explanations.