[Godot 3] Where is the direction property in the particle inspector?

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:bust_in_silhouette: Asked By arthurZ

Hi, I’m following a tutorial from godot 2.1.4, and I want to know if there is a direction property in godot 3 too. Cause I have used the search but found nothing like that.

Image from godot 2.1.4.

enter image description here

Thank you.

As a workaround I rotated its Node2D transform to get the right emission direction, though this can cause headaches if you have a box/rectangle emission shape.

jarlowrey | 2018-02-20 15:50

:bust_in_silhouette: Reply From: volzhs

it’s reported on github also.

i think it’s not implemented yet.

:bust_in_silhouette: Reply From: Zylann

In Godot 3, particles are simulated with a ParticlesMaterial. Once you assigned one to the Particles node, you can change properties there.

However it doesn’t seem to have a direction property, so I assume it uses the Z axis as emission direction.

BUT in 2D, they emit to the X axis by default.

I was wondering what the z-axis was for! Are you sure it’s emission direction, or is it ordering or something like that?

jarlowrey | 2018-02-20 15:49

Oh hang on, are you using Particles2D? If yes, they don’t have Z axis (Z-order is something else), so they emit on the X axis by default.

Zylann | 2018-02-20 21:51