Efficient way of creating levels in platformer.

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By SingingApple

Hey all, I am creating a Platformer Game in Godot. In this platformer, I am planning to create many levels with different designs. Now, the way I am planning on creating so many levels is by creating a new scene for each one. But now that I think of it, this way will probably hinder performance of the game (as I am planning this for mobile) . Is there any better and more efficient way of doing this?

:bust_in_silhouette: Reply From: 2D

Tilemaps are going to be the best for this. There are many ways of working with them. Breaking your levels up into scenes is a very good way to do it from a level design point of view. If you need it to be very seamless between levels, you may want to design it a little different. Here are some links that should help:

A link talking about them.
A link talking about a big map or chunking.
A link a “Tileshelper” asset for making tilesets from images.
A video about tilemaps and Godot.