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Asked By
SingingApple
Hey all, I am creating a Platformer Game in Godot. In this platformer, I am planning to create many levels with different designs. Now, the way I am planning on creating so many levels is by creating a new scene for each one. But now that I think of it, this way will probably hinder performance of the game (as I am planning this for mobile) . Is there any better and more efficient way of doing this?
Tilemaps are going to be the best for this. There are many ways of working with them. Breaking your levels up into scenes is a very good way to do it from a level design point of view. If you need it to be very seamless between levels, you may want to design it a little different. Here are some links that should help:
A link talking about them.
A link talking about a big map or chunking.
A link a “Tileshelper” asset for making tilesets from images.
A video about tilemaps and Godot.