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Asked By
MAJOR_KONTROL
When I disable filter in texture menu for a pixel art sprite, the editor preview window shows everything like it supposed to be (sharp edges no matter what scale etc.), but when I launch the scene everything gets blurry. Am I the only one?
Godot 3.0 from Steam
Win7 64x
edit: Now tested in non-steam version, also with demo projects. No changes.
Even if you have no solution, please let me know if you have the same problem.