Rendering Glitch in 3D?

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:bust_in_silhouette: Asked By ugly_cat
:warning: Old Version Published before Godot 3 was released.

There is this strange lighting(?) error I’ve been having with the 3D engine. When I move the camera around it’ll modify the lighting on other objects in a peculiar manner. Reference the attached gif to see what I’m talking about. Is this a bug or am I just doing something wrong?

Have you perhaps set a Texture to it accidentally, or have you set the UV Maps?

The_Duskitty | 2016-03-31 05:42

I’ve seen a similar problem, but with textured walls. I don’t know if it’s a glitch or a bug, but playing with lights and shadows change the problem (alas doesn’t fix it).

Gokudomatic2 | 2016-04-01 05:28

:bust_in_silhouette: Reply From: ugly_cat

I believe I got it working. I set the material override of each of the meshes. I’m not sure why that works though.