How to change the default skybox?

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:bust_in_silhouette: Asked By Joe0239

I wanted to know how do I change the default skybox into some night theme?

:bust_in_silhouette: Reply From: wombatstampede

Look here:
https://godotdevelopers.org/forum/discussion/18762/godot-3-0-alpha-2-cubemap

In general skies are added by adding a WoldEnvironment to your root node in a scene. But you surely already know that.

Actually I did not really know about this as I am new to Godot.

Joe0239 | 2018-02-17 11:53

:bust_in_silhouette: Reply From: Jason Swearingen

also, each camera has a setting for environment (see the inspector)

:bust_in_silhouette: Reply From: Zylann

New projects come with a default_env.tres, which is the default environment used for scenes that don’t explicitely add one with a WorldEnvironment node.

You can modify it by double-clicking on it from the File Explorer and change its properties via the inspector. The skybox properties are under the Background category.

Of course if you want a scene to override the default environment, you can do so with a WorldEnvironment node and assign a new Environment resource to it.

Finally, it can also be overriden per Camera nodes (I didn’t know about that).

:bust_in_silhouette: Reply From: yourbestfriend

Well here is an answer for those who are not coming with a lot of experience —

1 - Download an HDRI Image from HDRI heaven (https://polyhaven.com/hdris) an import it to your project folder.

2 - On File resources click on default_evn.tres and now move on to the Inspector section

file_system

3 - On right hand side the inspector menu will be there like this

4 - Under sky change it to the New Panorama Sky and click on the Panorama Sky Option afterwords

5 - Then Drag and drop the HDRI you downloaded in Panorama input

if you are still having problem with that watch a video on youtube - https://youtu.be/F4AL9i8qOSk
good luck now, keep godot banging.