Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | vonflyhighace2 | |
Old Version | Published before Godot 3 was released. |
I’m currently working on a project that uses UI and 3D quite a bit. I’ve noticed slowdowns when it came to a more 3D heavy scenes. A quick glance at task manager showed a single core pegged at full load while the others sitting idle. Is it natively multi-core aware, or is it on use developers to implement?