+6 votes

Godot has nodes like Room and Portal to divide the environment into smaller sections so the game engine can optimize rendering of the level by drawing only the rooms that can be viewed form the camera's current location.

But how to exactly use this functionality, and how can I know that it's working as expected?

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in Engine by (199 points)
edited by

Would be nice to formulate your question in a way that won't require 9 users in 10 to have to google "BSP system" to understand what you're talking about.

Thanks, I hope it's better now.

I too would love to see a tutorial on this. The best I've found is some info in the tutorial on importing 3D scenes; its "Create rooms" and "Create portals" sections are on the scene import flags, but they give some insight into how one would structure them if doing it by hand.

http://docs.godotengine.org/en/latest/tutorials/3d/importing_3d_scenes.html#create-rooms-room

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