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Asked By | DimitriyPS |
In Godot 2.1 I used the script for control in the first person (WASD+Space+mouse) which borrowed in some project. The essence of the script was to calculate the force and vector and the use of this force to the “body” (RigidBody). I slightly modified that script, but I was never sure it was the best solution. Now, after exporting to Godot 3, I can’t get it to work properly at all.
Here I want to ask for help:
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Tell me what the physical body is optimally used to create the game character controlled by the first person? What methods to carry out movement?
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If not difficult, help the code snippet.