I am unable to load(and thus instantiate) scene files that I have gotten through the web and written at runtime.
The errors that I get are:
**ERROR**: No loader found for resource: res://house.glb
**ERROR**: At: core/io/resource_loader.cpp:186:_load() Method/Function Failed, returning: RES()
It does work with .tscn files but not with .glb and .dae files. I am using the html5 export if that makes a difference. Am I doing something wrong or is this a missing feature? https://github.com/godotengine/godot/issues/4024 seems to show that similar things are possible for .png atleast.
Here's the relevant code:
# Save byte by byte
for item in input["data"]:
var building_scene = load(building_path)