Why my meshes are horrible after import from blender?

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:bust_in_silhouette: Asked By deakcor

Hello, I created a model 3D in blender like that ( there is no texture, only color):

I exported it with better Collada with these settings :

And this is the result in godot engine (3.0) :

What I can do to fix that? Thank you in advance

:bust_in_silhouette: Reply From: Sdhy

Here’s my newbie guess:

What does it look like in Blender without rendering? Cuz my imported blender models look like how they are un-rendered (either texture or solid mode. Forgot which).

What does the treasure chest look like from behind? Is there backface culling on?

:bust_in_silhouette: Reply From: Bishop

Hi,
try select this flliped normals and turn them or select all faces and recalculate normals outside.
select automatic face smoothing and set about 35°- 38°
P.S
if you have single face for chest “walls” turn on faces double-side