Why so many draw calls?

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:bust_in_silhouette: Asked By nsobject

I have a scene with one textured Sprite (I create Sprite object and drag an image to Sprite-Texture property). In another scene with one Node2D root object I instantiate ten that sprites as children and run this scene.
Got 10 draw calls. Isn’t it should be just one? Why is that? What I do wrong?

what is the debugger monitor statistics.
debugger’s monitor shows me like this;

razah | 2018-02-11 01:37

I makes export to Xcode and use it ‘GPU frame capture’ tool.
Godot ‘Draw Calls’ always 0 for me too.

nsobject | 2018-02-11 02:15

interesting. IMO this is a bug. why draw calls are always 0? there is a sprite texture.

razah | 2018-02-11 16:16

I just tested draw calls monitoring in 3.2.2 on a 2d scene, but still showing 0.

DodiTheGreat | 2020-06-28 18:10