For some reason, the folowing code works on Godot 2.1.4:
func _ready():
var a = load("/home/username/images/image.jpg")
print(a)
pass
returns:
[ImageTexture:555]
But on Godot 3.0 the same would return a [Object:Null]
even if i use ResourceLoader.load()
What changed?
(Running on Ubunut Mate 17.10)