Why Node2d blend mode does not affect childrens?

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:bust_in_silhouette: Asked By LittleRey
:warning: Old Version Published before Godot 3 was released.

Hi!
I’m discovering Godot, and I make some tests.
I want these two green guys to be multiplied on background, but not separately.
So I apply the multiply mode to parent Node2D, but nothing happen.


Do you have any idea?
Is that posible in Godot?

Thank’s

:bust_in_silhouette: Reply From: voidshine

I am still working to figure out blend modes, materials and composition myself, but I think you can achieve this effect in 3.2.3 by enabling use_parent_material on the character child nodes. Another idea: draw them as usual in a viewport and then render that viewport to the screen with the multiply blend mode.