get_node("../..") <-- goes up to levels in the hirarchy
$Label <-- accesses a child node called "Label"
getnode("../Label") <-- goes up one level in the hirarchy and accesses a child from that level
So, do this:
That said, a better way would be to connect the
Area2D's signal to the
Label node. To do that, click on your
Area2D node once, change from the
Inspector tab to the
Node tab. Double click on the signal called
"body_entered". A window pops up, where you can double click on a
node in the
hirarchy, which will create a
function in that
node, which will be called everytime a body enters the
When on the script tab in godot, you can click "Search Help" and search the documentation for such things. Works like a charm.