+1 vote

am I the only one facing this problem?

Singleton.gd # added to autoload

extends Node func print_something(test):


extends Node

func movesomething():
print("moving something")
# calling singleton from here make the Player.gd script autocompletion don't show
something("hello world") # removing this will show autocompletion on Player.gd script func throw_something():
print("throwing something")
# or calling singleton from here

extends "res://Character.gd"

func _ready():
# auto completion don't show
in Engine by (49 points)

You can report this bug on GitHub Issue Page

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