+4 votes

I found an explanation of how to incorporate LOD in Godot 2.x here and the API entry for 3.0, but I can't figure out how to get it to work in 3.0, so I was hoping someone could point out what I'm doing wrong or overlooking.

I made a scene with a spatial root and two MeshInstances containing a cube for the low resolution model and a sphere for the high resolution model. The cube's min distance is set to 10 and max distance is 100, and the sphere's min distance is set to 0 and max distance is 10.

Thank you in advance!

enter image description here

in Engine by (23 points)

1 Answer

+3 votes

It's not implemented yet.
probably in 3.1

by (9,712 points)

I see, thank you!

Good to know, I was wondering why it doesn't do anything yet.
Waiting for 3.1 :)

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