+1 vote

In Heroes 3 for instance, there are automatic transitions for each terrain (grass, snow etc) with eachother (using a dirt border as the transition) and with water.

I can see here that Godot 3 autotile can automatically do borders for a tile, but can it do transitions based on different adjacent tile types in this way?
I.e. can it do this: https://gfycat.com/BothFondGartersnake

in Engine by (51 points)

did you solve this?

From what I found, it's not currently possible in Godot, you would have to script a solution yourself

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.