Input bug in release version

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:bust_in_silhouette: Asked By GearStarter

Hi!
I use last version Godot Engine. I don’t know why my project of release version is not working.
I created simple project and I found breaking node. It’s input node.

First screenshot - editor.
Second - release version.

Release version is not working: print to screnn Null, instead true/false.


What am I doing wrong?