No matter what i do i can't get close to normal performance in Godot 3.0. I strongly believe this is unfortunately a result of my crappy integrated gpu (Radeon R6) but i never had this problem in Godot 2.1, most likely because it used OpenGLES 2 instead of 3. (I've tried projects I made in other engines and they don't run smoothly either, when I know they easily run smoothly at 60 fps on even very old and weak hardware) I understand that an OpenGLES 2 renderer will be added back in 3.1, but am unsure what to do until then. I'm just working on a few small hobby projects. Should i go back to Godot 2.1 or just put up with the choppy framerate on 3.0? For that matter, if i continue working in 3.0, when 3.1 is released it should be possible to import everything easily, correct? Does anyone else have these problems with AMD hardware?